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What am I supposed to do, play the dice game until I have 10, again and can move the story along to the Arena? This fricking sucks.
I hate this whole palace. User Info: flaremmm flaremmm 3 years ago 2 Yeah, just use an earlier save slot. User Info: Heartfang Heartfang 3 years ago 4 So when you go to the store to buy something that costs 20 dollars, but buy something else that's 5 dollars, do you then blame the store that you don't have enough money for the original item?
User Info: KawaiiCupcakes KawaiiCupcakes 3 years ago 6 Damn, that must really suck. User Info: renation renation 3 years ago 9 At least you enjoy your stay in casino.
Does the melody of the aria song in the prison exist as a different track? Wow the calling card mechanic is so annoying.
Kawakami Appreciation Topic Stealing Hearts Edition. Upon exiting the elevator, you will be immediately confronted by Shadow Sae.
She's much bolder than your past Palace rulers. To head up to higher floors, you need a higher level card. Start by speaking to the Shadow dealer behind the glass directly across from the elevator.
She will tell you about what you need to know, including how to get a higher level card. You will get 1, playing chips and a map of the area from the dealer.
You will need 50, coins to get a high limit floor card. Make sure you save in the safe room! Head in and find a room you want to play in.
The rules are fairly simple, so start betting. It doesn't matter what you choose, though. You're going to lose. As Akechi suggested, the games are all rigged, so you can't win.
Play a few games and test out a few rooms and Akechi will pull you aside to confirm that the games are rigged. You'll need to change that.
Head north from where you entered and you'll see a small vent in the wall that you can crawl through.
Go through and progress further when opted to. You'll be in another passageway meant for the staff of the casino.
Follow the path until you have the option to go up a staircase or down a hall to the west. The path to the west will lead to a chest, but you'll want to go up the staircase to progress.
Continue until you reach a split that leads to a staircase to the east and a path to the west. There's a safe room to the west that you might want to go to so that you can save.
The path to either staircase will lead to a searchable object with a Treasure Demon called Orlov Strength inside of it.
From the safe room, head south and around to the west towards the door to the north. There's a chest inside the barred room that you'll pass that can be accessed by crawling through a vent on the wall north of it.
Head through the door at the end of the hallway and you'll enter a hidden part of the dice game area. Directly ahead of you will be a Shadow that you need to take down.
Doing so will allow you to hijack that system so that one of the rooms always plays into your favour. The Shadow you'll face called a Wandering Reviver will reflect Curse but is weak to Bless and Wind skills, so bring in Akechi into this fight.
It will try to brainwash your team, so be careful. The Shadow itself isn't very difficult, though. Head out of the room and south to the barred doors that you can now open.
Futaba has marked the room you want to go to on your map, so head over there to quickly earn a lot of coins.
Approach the giant shadow and attack it. It will go down quickly if you use Psi abilities. Futaba will approach the control panel and register you a new card.
She will also procure a map of the floor. Head through the vent that Ryuji finds. You will be in a small room.
Use your keycard on the door to the right and return to the long hallway. Turn left up the stairs. Take the door in front of you and go up some more stairs.
Take a right off the stairs and go through the keycard door to your left. From here, return to the elevator that Sae went up.
The first thing you need to do now is approach the counter in front of you. The cashier will explain the coin system and tell you what you need to do next.
He will give you some starting coins and a map. Now return to the counter and hang a left. Enter into the dice game area.
You will be in a large game room. Ignore all of it for now and take a left out of the hall. Approach the vent and crawl through it.
Once you emerge out of the vent, take a right and follow the path. You will find some more climbable machines ahead of you.
Climb them. Take the left path until you reach a door. Enter through the door and head up the stairs to your right. You will now be on the second floor.
Follow the second floor path until you reach another staircase. Take this staircase down and follow the path. Take a right and then a left.
In front of you will be the entrance to the Dice Game Area Safe Room. Hang a right out of the safe room and fallow the right side hall.
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Necessary Always Enabled. Non-necessary Non-necessary. In between you can still do whatever you want. At least that is how i remembered it.
User Info: CaspuR. The title is kinda of a spoiler there was no need to say the month. Like if I did not already know I would have been mad.
Persona 5 is the best game on the PS4. And probably the best JRPG of all time. User Info: Saintsfawl. There's no time skip. You're free until the 18th no matter how early you finish.
PSN: Saintsfawl MHGen IGN: Saints aka NoctThorn. The party successfully persuades Shadow Sae to assist them, but hordes of real policemen appear in the Palace and the protagonist uses himself as bait to be arrested while his teammates formulate a plan to expose Akechi and get around him.
In Royal , before the protagonist reaches the end of the escape route, he will be surrounded by Shadows, although he had deployed Kasumi Yoshizawa into the Palace as a contingency plan to allow a leeway for him to escape.
The duo defeats all surrounding Shadows and the protagonist escapes the Palace in the same way as during the original game scenario.
Under Futaba Sakura 's instruction, the protagonist stalls Sae long enough for her to be instructed by him to show his bugged phone to Akechi and secretly puts him into the Palace, where he assassinates a cognitive copy of the protagonist instead.
If the plan pulls off, the news will broadcase the protagonist's death and capture, putting the other Phantom Thieves into a temporary state of despair until Ryuji puts a grin on his face while saying "we've got'em" with glee, implying the plan to trick the Conspiracy has got through.
If the infiltration route to the Treasure is not secured by November 18th, on the 20th, as with the deadline for Okumura, the police will come to arrest the protagonist after receiving an anonymous tip saying that he is the leader of the Phantom Thieves.
This is a false recollection as a result of the drugs administered by the police, and, Sae will leave the interrogation room for the protagonist to recover, before Akechi assassinates him.
The party begins the initial exploration of Sae Niijima's Palace on October 29th. Following the meeting at the entrance, head forward and to the right to climb the stairs.
Jump across the roof and enter the door along the path. Once inside the interior of the Palace, the Phantom Thieves' clothes will change and a short scene will commence.
Afterward, jump across the fixtures to the southeast end of an area to reach an air duct to crawl through. After reaching the other side, the party will be confronted by Shadow Sae, who will want them to speak with them.
Shadow Sae will tell the party where the treasure is during the conversation, and then leave via an elevator. From here, the party must find their way up to her again.
There is a Treasure Chest at the southeast end of this area that contains a Feng Shui Charm along with a Safe Room on the south side of the room, across from the elevator.
Interacting with the elevator will reveal that a members card is needed to use it. Following this, a Shadow will appear to challenge the party, and Akechi will show off his Persona in battle.
Afterward, the party will leave the Palace. The party can begin unrestricted exploration of Niijima's Palace on the following day. Once inside, head back to the room with the elevator.
There will be Shadows patrolling the floor now. The party should head for the door at the southwest corner of the area next to enter the Staff Passageway.
Go through the door and follow the corridor as it heads to the north and then through some obstacles to the east to reach a Treasure Chest containing the Heaven Ring accessory in the northeast corner.
Now follow the corridor to the west. Near the southeast end of the floor, the party will notice a locked door that requires a keycard to proceed through.
A door just north of this leads into a room with another Treasure Chest containing Seedy Gear. Head directly north to reach another Safe Room.
To the south and to the east from here and up the stairs is a glowing red Shadow. The party can approach it directly or climb the containers to the north and enter an air duct to bypass it for now.
If the party chooses to open the door behind it from the other end, they will ambush the Shadow to initiate the battle. The Shadow will need to be dealt with in order to obtain its Security Keycard, however.
From here, the party can head to the barred door they passed to the southwest to unlock it and collect some breakable object items or continue onwards.
Following the passage north, the party comes across a door being guarded by two Shadows. Congratulations, you're over halfway done with your thieving, Palace-crawling adventures.
Now that you've reached Sae Niijima's Casino, you've ought to have a pretty big Persona Compendium to allow you to fuse to your heart's content, but, as the Compendium grows, so does the concern of not using the very best Personas that you could.
This Palace is pretty large compared to previous ones, and there are a ton of Personas within it that span a wide range of levels, meaning that fusion possibilities really open up.
What Personas will carry you through this difficult palace while you jam out to Whims of Fate? She is one of the first Personas found in the Palace and her usefulness should last through the entire thing.
What makes her better than her counterpart, Kushinada-Hime, is that Marakukaja and Divine Grace allow her to fill more of a defensive role as Kushinada lacks Divine Grace to add that extra boost to Mediarama.